DEADLORE
Deadlock laning guide: last hits and denies, trades, positioning, Guardian damage and rotation timings.
The priority order is simple: don't die → secure souls → deny enemy souls → pressure the Guardian. A lane kill feels great, but stable farm beats risky tower dives.
Every creep wave is souls and experience. A missed wave never comes back, and a 2–3k soul lead by minute ten usually decides the mid game.
A killed creep releases a soul orb you must confirm with a shot. Drill the double action: last hit, then instantly shoot the orb.
Denying enemy orbs legally steals their economy — watch their creeps and punish greedy farming under pressure.
Guardian damage also grants souls and opens the map — chip it whenever your opponent backs.
Trade damage only with an edge: more health, abilities ready or a friendly wave. An even trade favors whoever regenerates cheaper.
Keep cover between you and the enemy in case they commit. Standing open mid-lane is an invitation for poke heroes.
Rotations start around minutes six to eight: if the enemy on a nearby lane goes missing, back off to your Guardian immediately.