DEADLORE
Practical Deadlock settings for clear visuals and stable FPS: graphics, resolution, frame cap, mouse sensitivity and a repeatable performance checklist.
Start at your monitor’s native resolution with a low graphics preset, then raise individual options one at a time. Aim for readable enemies and ability effects without large frame-time spikes in fights. This is a starting configuration, not a benchmarked preset for your PC or a promise of a particular frame rate.
Options and labels can change with game updates. Save a screenshot of your existing settings before experimenting. If an option is missing in your version, do not try to force it with an unverified console command.
Resolution — native resolution first. If the GPU cannot keep up, reduce expensive effects before trying an upscaling mode offered by the game. Lower resolution is a trade-off: small targets and fine details become less distinct.
Shadows — start on Low for the first comparison. Textures — start on Medium; try Low if video-memory pressure, texture loading or stutters are an issue. Texture detail is less important than consistent frames.
Effects and lighting — Low or disabled where the menu allows. Motion blur — Off, if available. After changing visual options, verify that enemy silhouettes and important ability areas remain readable.
Upscaling and anti-aliasing — compare native rendering with the available quality-focused upscaling option. Keep the mode that avoids distracting shimmer and blurred moving targets. Available technologies depend on your hardware and game version.
Disable VSync for an initial comparison. If screen tearing is distracting, compare it with synchronization enabled and with any adaptive-refresh mode supported by your monitor. The right choice depends on your display and input-latency tolerance, not only maximum FPS.
Set a frame cap around a rate your system can sustain during combat, not its peak on an empty map. A 144 Hz monitor does not guarantee that a 144 FPS cap is sustainable. Improve consistency before chasing a higher peak.
Enable the FPS counter and use a repeatable test: the same hero, route, resolution and effects. Record a baseline, change one option and repeat. Watch for stutters and target readability as well as the average frame rate.
Then test in a normal match: an empty practice area does not reproduce a team fight. If lowering resolution barely helps, do not keep reducing it blindly. Check CPU load, temperatures, background applications and drivers; without measurements, the cause of a slowdown remains uncertain.
Choose a fixed mouse DPI first. Set sensitivity so you can turn comfortably and track a moving target without repeatedly lifting the mouse or making the crosshair shake. Compare a few nearby values in practice, then adjust in small steps.
DPI × sensitivity is useful for recording settings within the same game. Matching eDPI across different games does not guarantee matching camera rotation. To transfer a setup from CS or Valorant, compare mouse distance for a full turn rather than copying the raw number.
Do not change DPI, sensitivity and crosshair simultaneously. Keep a promising setting for several matches so you can distinguish unfamiliarity from a genuine aiming problem.
Keep footsteps, ability cues and team signals audible. Do not drown them out with music or raise volume to an uncomfortable level. Bind active items to keys you can reach while moving and aiming.
Before queueing, check frame stability in combat, moving-target clarity, a comfortable mouse turn and access to movement and active-item binds. If performance worsens, restore the saved baseline and resume one-change comparisons.